Our Cubetto box has everything you need to start coding adventures. The wooden robot helps teach students the basics of computer programming through adventure and hands-on play. Montessori approved, LOGO Turtle inspired.
Who could use this?
Cubetto contains equipment and resources that complement the Computing curriculum for children at Key Stage 1. Easy-to-use blocks (forward, left, right, backward, function, negation and random) are inserted into the control board, then a big friendly button sends the instructions. The Cubetto robot then faithfully trundles around a play mat. Typically, you set challenges like “Move from the castle to the tree, avoiding the lakes”.
Because there’s a visual representation of the program ‘code’, debugging mistakes is much more achievable than it is with the more common robots which have built-in buttons.
Key Stage 1 Computing
- understand what algorithms are; how they are implemented as programs on digital
- devices; and that programs execute by following precise and unambiguous instructions
- create and debug simple programs
- use logical reasoning to predict the behaviour of simple programs
What’s in the box?
We have several Cubetto sets – enough to support a whole class activity, if that’s how you wish to use them. Each set comes with a robot, control board, play mat, book of challenges, and a set of programming tiles.
Download the complete contents list here.
The Primary Science Teaching Trust has some additional careers links you may like to look at. These are called “A scientist just like me” and introduce children to a diverse range of scientists.
The downloadable power points relevant to this box are:
Computer scientist Daniel Csimszi
Artificial intelligence researcher Krishna Moorogen
Machine learning scientist Kaushik Hatti
Software engineer Edward Thompson