Cubetto contains equipment and resources that complement the Computing curriculum for children at Key Stage 1. Easy-to-use blocks (forward, left, right, backward, function, negation and random) are inserted into the control board, then a big friendly button sends the instructions. The Cubetto robot then faithfully trundles around a play mat. Typically, you set challenges like “Move from the castle to the tree, avoiding the lakes”.
Because there’s a visual representation of the program ‘code’, debugging mistakes is much more achievable than it is with the more common robots which have built-in buttons.